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Subject: FAO Tongeh ICARMA Stuff (very pic intensive)
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Pocus
Posts:151
23 Dec 2008 3:29 PM
Meh don't know if you'll access to the t'internet at your Mums over Christmas but thought i'd post some helpful stuff about ICArma (International Conflict Tournament for those interested)
Most of it's incredibly patronising I know lol
Ok Lets start with the very little difference in OpFor & BluFor infantry
OpFor (our guys this Campaign)
BluFor Ze Enemy!
Only way to differentiate them really is by the Hat or Helmet and the weapons.
Ok now all Units of Both main sides
Opfor
BluFor
Note we share the same MH6 colour and it becomes increasingly difficult to tell infantry friend from foe at range
Now the 2 Opfor Tanks we have (You and I will be most likely in a T72 this next battle)
and the BluFor Tanks
Note: We can go toe to toe with both, the weakest tank on the field is the US M60. Our T90 does seem to suffer from a weakly armoured turret thus 8/10 our Turret will be disable 1st or 2nd shot annoyingly. The T90 can take just as many hits if not ever so slightly more to the front than the Abrahms (like 3).
If we go toe to toe with any tank i.e we're both engaging each other feel free to open up with the commander machine gun and aim for their Turret you can disable it pretty quickly.
Now the light armour Vehicles for both sides
Note: The Bradley is a right little bastard of a vehicle, it carries 2 TOW missiles per reload in that Pod you can see whereas our BMP carries just 1. Also note that the Bradley cannot be area specific disabled it will continue to fight until totally destroyed (filthy hacks if you ask me, was not fun being a BMP gunner last campaign).
Ok now for your view for most of the upcoming Battle on Saturday
In that instance if the noone else has noticed it and called it you should call out something like Contact Abrahms, 090, Far/other end of the runway. So basically, Type, Bearing, Rough distance/any other helpful landmark. Keep your aim fixed on that target until the gunner has found it too and don't engage unless they're firing on us because your machine gun shoots a lot of tracers.
Note how by using the + & - keys on the number pad shows up that Infantry in the second pic.
The view distance in the IC campaign is always 2000m sometimes vehicles will only suddenly become visible when zoomed right in. Zooming right out alows you to check for any sneaky bugger trying to satchel us. Unless it's obvious that ALL enemies are in one direction keep a lookout either where Stuntman (our gunner) asks or where he's not looking.
As the driver I get a fixed view straight forward so our SIX is always a good place to check now and then. Keeping the view still is of course the best way to notice movement. A flash will be noticeable if a tank fires in our direction, only way we spotted an Abrahms behind us at distance last Scrim. Thankfully he was a crap shot lol.
Every so often Stuntman will call for "Engines off" which means I obviously kill the engine, he turns out and listens for any other engines running, don't think the Commander turret makes much noise or re-starts the engine when it moves so you can either turn out also and listen or keep looking around I guess.
Right now the UN/Admins
These guys will fight along side whichever side has less people. Note how they use RACS light vehicles (i.e no armour) but carry both US and Opfor weaponry. They also love to blow up tanks and they're annoyingly good at it. It's normally declared early which side they'll be fighting on.
Other stuff to know, all friendly units will have a map marker either a coloured square (denoting regiment) or will be shown as a black marker with a vehicle description beside it like
*T90-e5 (3) - Which basically means it's a T90 (the e5 is randomly generated) and the (3) = how many people inside it.
So if you see a HMMV-b8 (2) on the map it's been stolen by our side.
The map markers and how the actual battle works is kind of hard to demonstrate without any pics. Basically show up a little early on Saturday like an hour or 2 and myself and Cornish-Rebel (our CO) will go through a lot of it.
Battles are at 6pm GMT on Saturdays and training (normally Thursdays & Sundays) are at 7pm GMT. This week the training is on Friday at 7pm (because of Christmas) but i've already told Cornish it will be hit and miss if you make it. The battles last for 3 hours (it goes really quickly) and training lasts for like 2-3.
MEH that was a fuck load of hassle
but hope it gives you a head start
Varp
Posts:479
23 Dec 2008 6:43 PM
looks interesting stuff Poke
these
the guys, right ?
Swifty_Capone
Posts:0
23 Dec 2008 7:02 PM
I do not play this, but have to say, what a tip top post Pocus.
I want to play it......
MUST BUY A PC
Pocus
Posts:151
23 Dec 2008 7:10 PM
Posted By Varp on 23 Dec 2008 6:43 PM
looks interesting stuff Poke
these
the guys, right ?
That's the peeps Varp
Welcome to get joined up too. Costs $6 via paypal to choose your side (otherwise you get placed randomly). Tongeh and I are in the 27th Motor Rifle Division on the NBDF (OpFor) side. Just let me know if anyone wants in and needs help getting sorted.
lol and thank you Swifty, took a while to remember how to get the helo's to hover low to the ground in the editor while I took those pics
[C5] Tongeh
Il Tongeh
Posts:666
23 Dec 2008 8:22 PM
thanks for that pokey... pretty straightforward - so basically.. if it moves, shoot it.....
what do you mean by 'watch our 6' tho...
lol.. only joking..
you were saying about spotting a Hmmv on the map with our guys in... can we steal weaps too from corpses.. so I could rob an SPR for example?? *spurt*
and does it roll over to teh next battle and stay in our eq??
Pocus
Posts:151
23 Dec 2008 8:32 PM
you could hop out and steal a gun if you wanted too yep. Unfortunately the vehicles and weapons don't carry over just the captured objectives/zones
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